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2.8.8[Object Twist[Vertex]] command
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It twists chosen object.
TOOL
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When starting this command, the command which was starting before it is automatically ended.
A procedure is shown below.
1. It chooses the object. (For the details, refer to The way of choosing
object.)
2. When inputting a twist angle in the numerical value
It starts [Numeric Mode] command and it makes a numerical value input
state.
The starting of [Numeric Mode] command can be omitted when starting a menu while pushing Numeric Mode Shortcut
Key(Generally : Shift ), too.
3. When displaying a twist angle in the numerical value
It starts [Show The Number] command and it makes a numerical value display
condition.
4. It starts [Object Twist[Vertex]] command.
5. In case of the numerical value input state
[Twist]Dialog Box
The [Twist] Dialog Box is displayed when clicking TRACKER to fix a twist
axis on three planes (X-Y, Y-Z, Z-X). It specifies a twist angle.
6. In case of the mouse input state (except the numerical value input state)
It twists while dragging around the central point position. At this time, in case of the numerical value display condition,
it displays a rotation angle at the numerical value.
In mouse input, this command doesn’t end automatically. As for the way
of ending, refer to The way of command’s ending.
As for the TRACKER, refer to The way of the TRACKER operation. In P91 [Environment]
command, Numeric Mode Short-cut Key can be changed, too.
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