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2.8.8[Object Twist[Vertex]] command

It twists chosen object.

TOOL
 




When starting this command, the command which was starting before it is automatically ended.
A procedure is shown below.
1. It chooses the object. (For the details, refer to The way of choosing object.)
2. When inputting a twist angle in the numerical value
It starts [Numeric Mode] command and it makes a numerical value input state.
The starting of [Numeric Mode] command can be omitted when starting a menu while pushing Numeric Mode Shortcut
Key(Generally : Shift ), too.
3. When displaying a twist angle in the numerical value
It starts [Show The Number] command and it makes a numerical value display condition.
4. It starts [Object Twist[Vertex]] command.
5. In case of the numerical value input state



[Twist]Dialog Box


The [Twist] Dialog Box is displayed when clicking TRACKER to fix a twist axis on three planes (X-Y, Y-Z, Z-X). It specifies a twist angle.
6. In case of the mouse input state (except the numerical value input state)
It twists while dragging around the central point position. At this time, in case of the numerical value display condition,
it displays a rotation angle at the numerical value.
In mouse input, this command doesn’t end automatically. As for the way of ending, refer to The way of command’s ending.
As for the TRACKER, refer to The way of the TRACKER operation. In P91 [Environment] command, Numeric Mode Short-cut Key can be changed, too.

 
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